Gray Boxing

What Why How

Much like a film needs a story board, or an illustration needs an initial sketch, video games need gray boxing. When it comes to the feel of game play and level design the gray boxing phase of production allows for hands on proof of concept for having the players experience the game on a more natural level.

Daily Grayboxing 

Just about every day I spend roughly 30 minutes to 2 hours grayboxing an environment based on provided prompts, special requests, or new ideas. In each scene I attempt to convey a message, guide, or emotion within the layout of the map.

Shape language, scale, leading lines, positive an negative space and more are all elements that I use to build a scene that needs no explanation.

GB48_ThroneRoom_IMG01
GB38_DuskFall_IMG01
GB47_BreakRoom_IMG01
GB56_VanityMirror_IMG01
GB50_LiftRoom_IMG01
GB53_Yamatoe_IMG02
GB35_TimeAndSpace_IMG01
GB57_Balcony01_IMG02
GB58_TestMan_IMG01