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Game Summary

In ancient Egypt, you’re an ex-thief, currently living in hiding, who had learned the ins and outs of the old crypts, but when a new robber threatens to expose you by copying your M.O. you must use your skills to outdo the fraud. As you play, you must make your way through the new tombs and the old pyramids and possibly gain a few new riches along the way, old habits do die hard.

Make your way through the tombs before the impostor by leaving your own traps to slow them down and get out with the riches before them.

Game Play

A marathon to explore the tombs of Egypt to prove you’re the best thief around will have you racing through twisting tunnels, avoiding traps, and setting your own deceptions.

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My Roles

Lead level designer- Effectively create levels based around game-play, and seamless self guiding mechanics. Guide other level designers with the construction of their assigned level.

Lead Animation Artist- Animated game characters, and built in depth animation system for smooth in-game use.

Assistant Programmer- Modestly provided necessary coding for game functionality. 

General Asset Creator- Developed 3D assets based on game's focused art style.

The Crew

Adam McQueen- level design, programing, animation, asset creation

Jason Briney- project manager, instructor 

Ash Kuehn- lighting, set dressing, asset creation

Erika Rohall- asset creation, lighting

Austin Shultz- asset creation, coding, set dressing

Alexis Witter- asset creation, level design, set dressing

Cole Winningham- asset creation, level design, set dressing

Natalie Truman- concept art, 2D/3D asset creation, set dressing

Robert Robertson- asset creation

Ben LePage- level design, asset creation, creature design

Jess South- concept artistasset creation, role allocation

Jordan Morehouse- programing

Brandon Gutowski- asset creation, character design

-Special Thanks-

Catie Boskee- general assistant

Mike Pizok- animation

******* ****- sound design

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