In ancient Egypt, you’re an ex-thief, currently living in hiding, who had learned the ins and outs of the old crypts, but when a new robber threatens to expose you by copying your M.O. you must use your skills to outdo the fraud. As you play, you must make your way through the new tombs and the old pyramids and possibly gain a few new riches along the way, old habits do die hard.
Make your way through the tombs before the impostor by leaving your own traps to slow them down and get out with the riches before them.
A marathon to explore the tombs of Egypt to prove you’re the best thief around will have you racing through twisting tunnels, avoiding traps, and setting your own deceptions.
Lead level designer- Effectively create levels based around game-play, and seamless self guiding mechanics. Guide other level designers with the construction of their assigned level.
Lead Animation Artist- Animated game characters, and built in depth animation system for smooth in-game use.
Assistant Programmer- Modestly provided necessary coding for game functionality.
General Asset Creator- Developed 3D assets based on game's focused art style.
Adam McQueen- level design, programing, animation, asset creation
Jason Briney- project manager, instructor
Ash Kuehn- lighting, set dressing, asset creation
Erika Rohall- asset creation, lighting
Austin Shultz- asset creation, coding, set dressing
Alexis Witter- asset creation, level design, set dressing
Cole Winningham- asset creation, level design, set dressing
Natalie Truman- concept art, 2D/3D asset creation, set dressing
Robert Robertson- asset creation
Ben LePage- level design, asset creation, creature design
Jess South- concept artist, asset creation, role allocation
Jordan Morehouse- programing
Brandon Gutowski- asset creation, character design
Catie Boskee- general assistant
Mike Pizok- animation
******* ****- sound design