A CGI generalist mainly focusing in video game development, currently located in Detroit Michigan. Graduating from College for Creative Studies in spring 2018, I acquired my BFA majoring in the Entertainment Arts department.
Within the video game franchise, I house a great appreciation for the level design/blocking phase of production. Nearly every day I'm either researching the history, functions, and mechanics of level design or building levels of my own to bring my research to practice.
I don't hesitate to dive into the creative process of video game development so my skills range from modeling stylized/realistic, texturing, animation, and even some modest coding. In the gaming world, there is no area that I'm fearful of taking on.
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